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With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game. As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points. Each side of the board has a track of 12 long triangles, called points.
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In the most commonly used setup, each player begins with fifteen checkers, two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point. The two players move their checkers in opposing directions, from the 24-point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board. The 7-point is referred to as the bar point, and the 13-point as the midpoint. To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice.
If the players roll the same number, they must roll again. Both dice must land completely flat on the right-hand side of the gameboard. The players then alternate turns, rolling two dice at the beginning of each turn. After rolling the dice, players must, if possible, move their checkers according to the number shown on each die. The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six. If a player rolls two of the same number, called doubles, that player must play each die twice. For example, a roll of 5-5 allows the player to make four moves of five spaces each.